Basically, you can think of a clip as a playlist of audio files. The relevant clip is updated so that playback is seamless between the unprocessed and processed files - and because Cubase only presents clips to the user, this whole mechanism for creating extra files for edits is completely transparent and is something you'll rarely need to think about. When you process a section of audio in Cubase, the processed section is stored in a completely different file (in the Edits folder of the Project folder) so that the original audio file isn't actually touched. The reason for this higher level reference is because of how the Offline Process History works. However, under the bonnet, rather than representing audio files within the Project Folder as a series of files in the Project itself, Cubase references every audio file used in a Project as an audio clip. You'll notice that recorded audio is automatically stored in the Audio folder inside a Project folder, and when you import an audio file into a Project, Cubase always gives you the option of copying that file into the Project folder, so that you can keep all the files pertaining to a given Project in the one Project folder.
Of Files & ClipsĪudio that you record or import into Cubase is stored as a regular file on your hard disk. When you're doing this kind of work, it's important to understand exactly how audio is handled within Cubase - so if you're not sure about the differences between files, clips, events, parts and regions, this should be the workshop to clear up any misunderstandings. In April's Cubase Notes we looked at processing audio offline in Cubase SX/SL, including the use of the Offline Process History feature for undoing processing carried out on audio files. We take a look at the concepts of audio files, clips, events, parts and regions in Cubase, and explain how you can manage these objects in the Pool window.
The Pool shows that each clip is used by an event once in the Project. The Audio Part Editor shows those events, and in the Sample Editor one of them is ready for editing. In the Project window is a part containing four events.
The hierarchy of audio clips, events and parts.